Rest was intended to explore the mental space of a person half-awake in the morning, repeatedly ignoring their alarm. It’s a half-dream space where this person’s rational thought is pitted against its environment.
We lacked direction until Patrick joined the group, bringing new ideas. He ended up designing most of the experiential aspects of the piece, including the use of a mattress as an instrument, and the performative play that became attached to this.
As a source for structural inspiration for the piece we turned to works like Terry Riley’s In C. We were interested in what would happen if you turned In C into a mechanical process e.i. the musician’s progressions be caused by random inputs (in our case, tennis balls hitting a mattress).
I was the one who ended up composing the set of bars to be progressed. I decided to go with a set of fairly spacious, simple compositions, to prevent heavy layering of the bars from being unintelligible. They’re a mix of C Major and Minor. They ended up mostly being a dreamily kind of happy, which I think matched our general theme.
Cleo was really interested in adding texture to the piece from a sound editing station from the beginning. Her main contribution to the piece was the entire Max system she developed and controlled during the performance. Here’s some pictures of them she sent me:
Tamao helped generally run the preparation for performance. Unfortunately my main camera failed me during the performance so I had to resort to taking a partial video with my phone. This is entirely my (Guy’s) fault.
Overall we think the piece went well, and even though the mattress falling was unplanned, Patrick recovered well, and it became part of the performance. We did feel that the piece should have escalated with time more, and unfortunately we didn’t have enough time to thoroughly rehearse before performance so we missed this problem.